Gah - a solution with more questions. – EntropicLqd
UE2:WaterVolume (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
EntryActorName
Type: string
EntrySoundName
Type: string
Default value: "PlayerSounds.FootstepWater1"
ExitSoundName
Type: string
Default value: "GeneralImpacts.ImpactSplash2"
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bDistanceFog | True | ||||||||||
bWaterVolume | True | ||||||||||
DistanceFogColor |
|
||||||||||
DistanceFogEnd | 2000.0 | ||||||||||
DistanceFogStart | 8.0 | ||||||||||
FluidFriction | 2.4 | ||||||||||
KExtraAngularDamping | 0.1 | ||||||||||
KExtraLinearDamping | 0.8 | ||||||||||
LocationName | "under water" |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: PhysicsVolume.PostBeginPlay