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UE2:WaterVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume
Package: 
Gameplay
Known custom subclasses:
Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools
This class in other games:
U2XMP, UE2Runtime, U2, UT2003, UT3, UDK

null

Properties[edit]

EntryActorName[edit]

Type: string


Default value: "xGame.WaterSplash"

EntrySoundName[edit]

Type: string


Default value: "PlayerSounds.FootstepWater1"

ExitSoundName[edit]

Type: string


Default value: "GeneralImpacts.ImpactSplash2"

PawnEntryActorName[edit]

Type: string


Default value: "xGame.WaterRing"

Default values[edit]

Property Value
bDistanceFog True
bWaterVolume True
DistanceFogColor
Member Value
A 64
B 128
G 64
R 32
DistanceFogEnd 2000.0
DistanceFogStart 8.0
FluidFriction 2.4
KExtraAngularDamping 0.4
KExtraLinearDamping 2.5
LocationName "under water"

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay