Gah - a solution with more questions. – EntropicLqd

UE2:WaterVolume (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume
Package: 
Gameplay
Known custom subclasses:
Eliot/LevelConfigManager/Volumes, Crusha/UltimateMappingTools
This class in other games:
U2XMP, UE2Runtime, U2, UT2003, UT3, UDK

null

Properties

EntryActorName

Type: string


Default value: "xGame.WaterSplash"

EntrySoundName

Type: string


Default value: "PlayerSounds.FootstepWater1"

ExitSoundName

Type: string


Default value: "GeneralImpacts.ImpactSplash2"

PawnEntryActorName

Type: string


Default value: "xGame.WaterRing"

Default values

Property Value
bDistanceFog True
bWaterVolume True
DistanceFogColor
Member Value
A 64
B 128
G 64
R 32
DistanceFogEnd 2000.0
DistanceFogStart 8.0
FluidFriction 2.4
KExtraAngularDamping 0.4
KExtraLinearDamping 2.5
LocationName "under water"

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay