Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:WaveTexture (UE2Runtime)
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Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WaveTexture |
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WaveTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'WaterPaint'
BumpMapAngle
Type: byte
BumpMapLight
Type: byte
PhongRange
Type: byte
PhongSize
Type: byte