Always snap to grid
UE2:WeaponAttachment (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment |
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2, UT2003, UT2004
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Properties
FiringMode
Type: name
replicated to identify what type of firing/reload animations to play
FiringSpeed
Type: float
Default value: 1.0
FlashCount
Type: byte
when incremented, draw muzzle flash for current frame
Default values
Property | Value |
---|---|
bReplicateInstigator | True |
Events
ThirdPersonEffects
simulated event ThirdPersonEffects ()