The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:WeaponEnergyRifle (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup >> WeaponEnergyRifle

Contents

Package: 
U2Weapons

$Workfile: weaponEnergyRifle.uc $ Created By: Jess Crable, Mark Poesch Created On: 4/3/00 $Author: Mfox $ $Date: 2/10/03 5:10p $ $Revision: 7 $

Default values[edit]

Property Value
bForceCleanup True
CollisionHeight 8.0
CollisionRadius 28.0
InventoryType Class'U2Weapons.WeaponInvEnergyRifle'
PickupMessage "You got a Shock Lance."
PickupSound Sound'U2WeaponsA.EnergyRifle.ER_Pickup'
PrimaryCleanupDelay 8.0
StaticMesh StaticMesh'MalekythM.Pickups.ER_TP_W'