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UE2:WeaponEnergyRifle (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup >> WeaponEnergyRifle |
Contents
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: weaponEnergyRifle.uc $ Created By: Jess Crable, Mark Poesch Created On: 4/3/00 $Author: Mfox $ $Date: 2/10/03 5:10p $ $Revision: 7 $
Default values[edit]
Property | Value |
---|---|
bForceCleanup | True |
CollisionHeight | 8.0 |
CollisionRadius | 28.0 |
InventoryType | Class'U2Weapons.WeaponInvEnergyRifle' |
PickupMessage | "You got a Shock Lance." |
PickupSound | Sound'U2WeaponsA.EnergyRifle.ER_Pickup' |
PrimaryCleanupDelay | 8.0 |
StaticMesh | StaticMesh'MalekythM.Pickups.ER_TP_W' |