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UE2:U2WeaponPickup (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup |
Contents
- Package:
- U2
- Direct subclasses:
- WeaponSniperRifle, WeaponPistol, WeaponGrenadeLauncher, WeaponAssaultRifle, WeaponDispersion, WeaponEnergyRifle, WeaponFlameThrower, WeaponLaserRifle, WeaponLeechGun, WeaponRocketLauncher, WeaponShotgun, WeaponSingularityCannon, WeaponTakkra
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U2WeaponPickup.uc Created By: Mark Poesch Created On: 4/16/00 $Author: Mfox $ $Date: 2/10/03 5:08p $ $Revision: 12 $
Properties[edit]
Property group 'U2WeaponPickup'[edit]
bForceCleanup[edit]
Type: bool
BounceDamping[edit]
Type: float
Default value: 0.45
BounceSounds[edit]
Default value: "U2A.Landed.Metal"
PrimaryCleanupDelay[edit]
Type: float
SecondaryCleanupDelay[edit]
Type: float
Default value: 5.0
Internal variables[edit]
LastBounceSoundTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlignMeshTraceOffset1 |
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AlignMeshTraceOffset2 |
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AlignMeshTraceOffset3 |
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bNoStaticMeshCollide | True | ||||||||
DrawType | DT_StaticMesh |
Functions[edit]
Events[edit]
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pickup.Landed
Other instance functions[edit]
AnnouncePickup[edit]
function AnnouncePickup (Pawn Receiver)
Overrides: Pickup.AnnouncePickup
PlayBounceSound[edit]
function PlayBounceSound ()
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)
Pickup.HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: HitWall (global)
Pickup.Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Landed (global)
Pickup.Timer[edit]
event Timer ()
Overrides: Pickup.Pickup.Timer