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UE2:WeaponGrenadeLauncher (U2XMP)
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Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup >> WeaponGrenadeLauncher |
Contents
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: weaponGrenadeLauncher.uc $ Created By: Jess Crable, Mark Poesch Created On: 5/2/00 $Author: Aleiby $ $Date: 11/24/02 12:53a $ $Revision: 8 $
Properties[edit]
Property group 'weaponGrenadeLauncher'[edit]
AmmoCountConcussion[edit]
Type: int
Default value: 1
AmmoCountEMP[edit]
Type: int
Default value: 1
AmmoCountFragment[edit]
Type: int
Default value: 1
AmmoCountIncendiary[edit]
Type: int
Default value: 1
AmmoCountSmoke[edit]
Type: int
Default value: 1
AmmoCountToxic[edit]
Type: int
Default value: 1
Default values[edit]
Property | Value |
---|---|
InventoryType | Class'U2Weapons.WeaponInvGrenadeLauncher' |
PickupMessage | "You got a Grenade Launcher." |
PickupSound | Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup' |
StaticMesh | StaticMesh'MalekythM.Pickups.GL_TP_W' |
Instance functions[edit]
GetAmmoCount[edit]
InitDroppedPickupFor[edit]
function InitDroppedPickupFor (Inventory Inv)
Overrides: Pickup.InitDroppedPickupFor
MaybeAddMoreAmmo[edit]
Overrides: Pickup.MaybeAddMoreAmmo