UE2:WeaponInvGrenadeLauncher (U2XMP)
- Package:
- U2Weapons
- Direct subclasses:
- WeaponInvGrenadeLauncherSmall, WeaponTutorialInvGrenadeLauncher
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$Workfile: WeaponInvGrenadeLauncher.uc $ Created By: Jess Crable, Mark Poesch Created On: 5/2/00 $Author: Mfox $ $Date: 12/16/02 5:47p $ $Revision: 60 $
Properties
Property group 'WeaponInvGrenadeLauncher'
TimedGrenadeChargeThreshold
Type: float
Default value: 0.25
Internal variables
BeginChargeTime
Type: float
bLastGrenadeTimed
Type: bool
bOverridePressing
Type: bool
ChangeAmmoSound
Type: Sound
Default value: Sound'U2WeaponsA.GrenadeLauncher.GL_Reload'
GrenadeTypes
Type: ammoInvGrenade
Array size: 6
iGrenade
Type: int
NumTicks
Type: int
SpoolNode
Type: int
Default values
Functions
Events
PreBeginPlay
Overrides: Actor.PreBeginPlay
Replication
Overrides: Weapon.Replication
Other instance functions
AltFire
Overrides: U2Weapon.AltFire
AuthorityFire
Overrides: U2Weapon.AuthorityFire
ChangeAmmoType
Overrides: Weapon.ChangeAmmoType
EverywhereFire
Overrides: U2Weapon.EverywhereFire
GetAltFireAmmoUsed
Overrides: U2Weapon.GetAltFireAmmoUsed
GetCogAngle
GetGemAngleA
GetGemAngleB
GetGemAngleC
GetGemAngleD
GetGemAngleE
GetGemAngleF
GetGrenadeAngle
GetGrenadeTypeStr
GetNumAmmoTypes
Overrides: Weapon.GetNumAmmoTypes
GiveMoreAmmo
HasAmmo
Overrides: Weapon.HasAmmo
HasAnyAmmo
Overrides: Weapon.HasAnyAmmo
NextGrenade
NotifyAddInventory
Overrides: Inventory.NotifyAddInventory
NotifyHideAmmo
NotifyPlaySoundSlot
Overrides: U2Weapon.NotifyPlaySoundSlot
NotifyShowAmmo
PostSetAimingParameters
Overrides: U2Weapon.PostSetAimingParameters
PreSetAimingParameters
Overrides: U2Weapon.PreSetAimingParameters
SetAmmoType
Overrides: Weapon.SetAmmoType
SetAmmoTypeStr
Overrides: Weapon.SetAmmoTypeStr
SetCrosshair
Overrides: U2Weapon.SetCrosshair
SetGrenade
SetGrenadeType
States
AltFiring
Inherits from: U2Weapon.AltFiring
Modifiers: simulated
Charging
Modifiers: simulated
Charging.BeginState
Overrides: Object.BeginState (global)
Charging.EndState
Overrides: Object.EndState (global)
Charging.Tick
Overrides: Actor.Tick (global)
Charging.ProjectileFire
Overrides: U2Weapon.ProjectileFire (global)