Gah - a solution with more questions. – EntropicLqd
UE2:ProjectileGrenadeFragment (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> U2Projectile >> projectileGrenade >> ProjectileGrenadeFragment |
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileGrenadeFragment.uc -- spawned by the weaponGrenadeLauncher Fire() $Author: Aleiby $ $Date: 9/29/02 2:11a $ $Revision: 6 $
Default values[edit]
Property | Value |
---|---|
Damage | 200.0 |
ExplosionDecal | Class'U2.U2BlastMark' |
ExplosionSound | Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeFragment' |
MomentumTransfer | 90000.0 |
MyDamageType | Class'U2.DamageTypePhysical' |
ParticleEffect | ParticleSalamander'RocketEffects.ParticleSalamander2' |
WaterParticleEffect | ParticleSalamander'water_fx.ParticleSalamander3' |
Instance functions[edit]
ExplodeEx[edit]
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx