My program doesn't have bugs. It just develops random features.
UE2:WeaponGrenadeLauncher (U2XMP)
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Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup >> WeaponGrenadeLauncher |
Contents
- Package:
- U2Weapons
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$Workfile: weaponGrenadeLauncher.uc $ Created By: Jess Crable, Mark Poesch Created On: 5/2/00 $Author: Aleiby $ $Date: 11/24/02 12:53a $ $Revision: 8 $
Properties
Property group 'weaponGrenadeLauncher'
AmmoCountConcussion
Type: int
Default value: 1
AmmoCountEMP
Type: int
Default value: 1
AmmoCountFragment
Type: int
Default value: 1
AmmoCountIncendiary
Type: int
Default value: 1
AmmoCountSmoke
Type: int
Default value: 1
AmmoCountToxic
Type: int
Default value: 1
Default values
Property | Value |
---|---|
InventoryType | Class'U2Weapons.WeaponInvGrenadeLauncher' |
PickupMessage | "You got a Grenade Launcher." |
PickupSound | Sound'U2WeaponsA.GrenadeLauncher.GL_Pickup' |
StaticMesh | StaticMesh'MalekythM.Pickups.GL_TP_W' |
Instance functions
GetAmmoCount
InitDroppedPickupFor
function InitDroppedPickupFor (Inventory Inv)
Overrides: Pickup.InitDroppedPickupFor
MaybeAddMoreAmmo
Overrides: Pickup.MaybeAddMoreAmmo