My program doesn't have bugs. It just develops random features.
UE2:WeaponInvFlameThrower (U2XMP)
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$Workfile: WeaponInvFlamethrower.uc $ Created By: Aaron Leiby, Mark Poesch, Sam Brown Created On: $Author: Aleiby $ $Date: 12/08/02 7:01p $ $Revision: 40 $
Properties
Property group 'WeaponInvFlameThrower'
MaxCrossX
Type: int
Default value: 128
MaxCrossY
Type: int
Default value: 64
MinCrossX
Type: int
Default value: 24
MinCrossY
Type: int
Default value: 12
Internal variables
bFiring
Type: bool
CrossX
Type: int
CrossY
Type: int
FireLight
Type: FT_Light
Array size: 3
Pct
Type: float
Default values
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ActorFOV | 90.0 | ||||||||||||||
AIRating | 0.25 | ||||||||||||||
AIRatingAltFire | 0.2 | ||||||||||||||
AIRatingFire | 0.25 | ||||||||||||||
AltFireLastDownTime | 1.066 | ||||||||||||||
AltFireLastReloadTime | 2.533 | ||||||||||||||
AltFireLastRoundSound | Sound'U2WeaponsA.FlameThrower.FT_AltFireLastRound' | ||||||||||||||
AltFireSound | Sound'U2WeaponsA.FlameThrower.FT_AltFire' | ||||||||||||||
AltFireTime | 0.1 | ||||||||||||||
AltProjectileSpeed | 500.0 | ||||||||||||||
AltRefireRate | 1.0 | ||||||||||||||
AltShakeMag | 0.0 | ||||||||||||||
AltShakeTime | 0.0 | ||||||||||||||
AmmoName | Class'U2Weapons.ammoInvFlamethrower' | ||||||||||||||
AutoSwitchPriority | 4 | ||||||||||||||
bAmbientAltFireSound | True | ||||||||||||||
bAmbientFireSound | True | ||||||||||||||
bCrosshairGlows | True | ||||||||||||||
BobDamping | 0.975 | ||||||||||||||
bOwnsCrosshair | True | ||||||||||||||
bRapidFire | True | ||||||||||||||
CockingSound | Sound'U2WeaponsA.FlameThrower.FT_Reload' | ||||||||||||||
CrosshairName | "FT_Cross" | ||||||||||||||
DecoEffects[0] |
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DecoEffects[1] |
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DecoEffects[2] |
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DecoEffects[3] |
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FireEndSound | Sound'U2WeaponsA.FlameThrower.FT_FireEnd' | ||||||||||||||
FireLastDownTime | 1.066 | ||||||||||||||
FireLastReloadTime | 2.533 | ||||||||||||||
FireLastRoundSound | Sound'U2WeaponsA.FlameThrower.FT_FireLastRound' | ||||||||||||||
FireOffset |
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FireSound | Sound'U2WeaponsA.FlameThrower.FT_FireLoop' | ||||||||||||||
FireTime | 0.1 | ||||||||||||||
FirstPersonOffset |
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FlashSkin | Shader'WeaponFXT.FlameThrower.FT_Skin2FX' | ||||||||||||||
GroupOffset | 2 | ||||||||||||||
IconIndex | 4 | ||||||||||||||
ItemID | "FT" | ||||||||||||||
ItemName | "Flame Thrower" | ||||||||||||||
Mesh | LegendMesh'GlmWeaponsG.FT_FP' | ||||||||||||||
NameColor |
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PickupAmmoCount | 120 | ||||||||||||||
PickupClass | Class'U2Weapons.weaponFlameThrower' | ||||||||||||||
PlayerViewOffset |
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PreferCrouchingMultiplier | 2.0 | ||||||||||||||
PreferProneMultiplier | 0.0 | ||||||||||||||
ProjectileSpeed | 500.0 | ||||||||||||||
RangeIdealFire | 600.0 | ||||||||||||||
RangeMaxFire | 925.0 | ||||||||||||||
RangeMinFire | 30.0 | ||||||||||||||
RatingInsideMinFire | -20.0 | ||||||||||||||
RatingRangeIdealFire | 0.7 | ||||||||||||||
RatingRangeMaxFire | 0.4 | ||||||||||||||
RatingRangeMinFire | 0.3 | ||||||||||||||
RefireRate | 0.02 | ||||||||||||||
ReloadTime | 2.6 | ||||||||||||||
ReloadUnloadedSound | Sound'U2WeaponsA.FlameThrower.FT_ReloadUnloaded' | ||||||||||||||
SelectSound | Sound'U2WeaponsA.FlameThrower.FT_Select' | ||||||||||||||
ShakeMag | 0.0 | ||||||||||||||
ShakeTime | 0.0 | ||||||||||||||
Texture | None | ||||||||||||||
ThirdPersonMesh | LegendMesh'GlmWeaponsG.FT_TP' | ||||||||||||||
WeaponAnimationType | AT_Flamethrower |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Weapon.Destroyed
PhysicsVolumeChange
event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
Other instance functions
CreateEffects
simulated function CreateEffects ()
EverywhereFire
simulated function EverywhereFire ()
Overrides: U2Weapon.EverywhereFire
GetCrossPosA
function Object.Point GetCrossPosA ()
GetCrossPosB
function Object.Point GetCrossPosB ()
GetCrossPosC
function Object.Point GetCrossPosC ()
GetCrossPosD
function Object.Point GetCrossPosD ()
GetProjSpeed
Overrides: Weapon.GetProjSpeed
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: U2Weapon.HandleTargetDetails
PilotsOff
simulated function PilotsOff ()
PilotsOn
simulated function PilotsOn ()
PlayAnimEx
simulated function PlayAnimEx (name Sequence)
Overrides: U2Weapon.PlayAnimEx
SuggestAttackStyleNoEnemy
Overrides: U2Weapon.SuggestAttackStyleNoEnemy
TurnOff
simulated function TurnOff ()
TurnOn
simulated function TurnOn ()
States
AltFiring
AltFiring.SetFireSkin
simulated function SetFireSkin ()
Overrides: U2Weapon.SetFireSkin (global)