Always snap to grid
UE2:WeaponInvLaserRifle (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2Weapons
- Direct subclass:
- WeaponInvLaserRifleGimp
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$Workfile: WeaponInvLaserRifle.uc $ Created By: Mark Poesch Created On: 9/29/00 $Author: Aleiby $ $Date: 12/16/02 12:32p $ $Revision: 54 $
Default values
Instance functions
ClientTraceImpact
simulated function ClientTraceImpact (Actor.CheckResult Hit)
Overrides: U2Weapon.ClientTraceImpact
EverywhereFire
simulated function EverywhereFire ()
Overrides: U2Weapon.EverywhereFire
GetFireAmmoUsed
simulated function int GetFireAmmoUsed ()
Overrides: U2Weapon.GetFireAmmoUsed
GetProjSpeed
Overrides: Weapon.GetProjSpeed
ProcessTraceHitEx
function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)
Overrides: U2Weapon.ProcessTraceHitEx
TraceFireFailed
function TraceFireFailed (Object.Vector EndPoint)
Overrides: U2Weapon.TraceFireFailed
States
AltFiring
Inherits from: U2Weapon.AltFiring
Modifiers: simulated
AltFiring.BeginState
simulated event BeginState ()
Overrides: U2Weapon.AltFiring.BeginState
AltFiring.EndState
simulated event EndState ()
Overrides: U2Weapon.AltFiring.EndState