Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:WeaponInvSniperRifle (U2XMP)
- Package:
- U2Weapons
- Direct subclass:
- WeaponInvSniperRifleSmall
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WeaponInvSniperRifle.uc $Author: Aleiby $ $Date: 12/02/02 5:28p $ $Revision: 47 $
Properties[edit]
Property group 'WeaponInvSniperRifle'[edit]
AdjustZoomSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.SniperRifle.SR_Zoom'
RingDelayFactor[edit]
Type: float
Default value: 0.05
ZoomInSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.SniperRifle.SR_ScopeOn'
ZoomOutSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.SniperRifle.SR_ScopeOff'
Internal variables[edit]
Angle[edit]
Type: float
bWasZoomed[edit]
Type: bool
bZoomed[edit]
Type: bool
PawnLocation[edit]
Type: Object.Vector
track Pawn location to compute "StillTime"
Radius[edit]
Type: float
RingLoc[edit]
Type: Object.Vector
RingLocation[edit]
Type: Object.Point
StillStart[edit]
Type: float
adjust WeaponAimSpread for Bots based on StillTime
StillTime[edit]
Type: float
ZoomFOV[edit]
Type: float
Default value: 30.0
Default values[edit]
Functions[edit]
Exec functions[edit]
ZoomIn[edit]
ZoomOut[edit]
Other instance functions[edit]
See WeaponInvSniperRifle instance functions.
States[edit]
DownWeapon[edit]
Inherits from: U2Weapon.DownWeapon
Modifiers: simulated
DownWeapon.BeginState[edit]
Overrides: U2Weapon.DownWeapon.BeginState
Firing[edit]
Inherits from: U2Weapon.Firing
Modifiers: simulated
Firing.AltFire[edit]
Overrides: AltFire (global)
Reloading[edit]
Inherits from: U2Weapon.Reloading
Modifiers: simulated
Reloading.BeginState[edit]
Overrides: U2Weapon.Reloading.BeginState
Reloading.EndState[edit]
Overrides: U2Weapon.Reloading.EndState
Unloading[edit]
Modifiers: simulated
Unloading.BeginState[edit]
Overrides: Object.BeginState (global)
Unloading.EndState[edit]
Overrides: Object.EndState (global)