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UE2:WeaponInvSniperRifle instance functions (U2XMP)

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U2XMP Object >> Actor >> Inventory >> Weapon >> U2Weapon >> WeaponInvSniperRifle (instance functions)

Instance functions[edit]

AltFire[edit]

simulated function AltFire ()

Overrides: U2Weapon.AltFire


CalcFireOffset[edit]

simulated function Object.Vector CalcFireOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: U2Weapon.CalcFireOffset


CalcShellOffset[edit]

simulated function Object.Vector CalcShellOffset (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: U2Weapon.CalcShellOffset


ClearWeaponEffects[edit]

simulated function ClearWeaponEffects ()

Overrides: U2Weapon.ClearWeaponEffects


ClientTraceImpact[edit]

simulated function ClientTraceImpact (Actor.CheckResult Hit)

Overrides: U2Weapon.ClientTraceImpact


GetCrosshairAngle0[edit]

simulated function float GetCrosshairAngle0 ()


GetCrosshairAngle120[edit]

simulated function float GetCrosshairAngle120 ()


GetCrosshairAngle144[edit]

simulated function float GetCrosshairAngle144 ()


GetCrosshairAngle168[edit]

simulated function float GetCrosshairAngle168 ()


GetCrosshairAngle192[edit]

simulated function float GetCrosshairAngle192 ()


GetCrosshairAngle216[edit]

simulated function float GetCrosshairAngle216 ()


GetCrosshairAngle24[edit]

simulated function float GetCrosshairAngle24 ()


GetCrosshairAngle240[edit]

simulated function float GetCrosshairAngle240 ()


GetCrosshairAngle264[edit]

simulated function float GetCrosshairAngle264 ()


GetCrosshairAngle288[edit]

simulated function float GetCrosshairAngle288 ()


GetCrosshairAngle312[edit]

simulated function float GetCrosshairAngle312 ()


GetCrosshairAngle336[edit]

simulated function float GetCrosshairAngle336 ()


GetCrosshairAngle48[edit]

simulated function float GetCrosshairAngle48 ()


GetCrosshairAngle72[edit]

simulated function float GetCrosshairAngle72 ()


GetCrosshairAngle96[edit]

simulated function float GetCrosshairAngle96 ()


GetCrosshairRadius[edit]

simulated function float GetCrosshairRadius ()


GetCrosshairRingLocation[edit]

simulated function Object.Point GetCrosshairRingLocation ()


GetFireAmmoUsed[edit]

simulated function int GetFireAmmoUsed ()

Overrides: U2Weapon.GetFireAmmoUsed


HandleTargetDetails[edit]

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)

Overrides: U2Weapon.HandleTargetDetails


NotifyCutsceneBegin[edit]

simulated function NotifyCutsceneBegin ()

Overrides: U2Weapon.NotifyCutsceneBegin


ProcessTraceHitEx[edit]

function ProcessTraceHitEx (Object.Vector HitDirection, Actor.CheckResult Hit, float EffectiveDamage)

Overrides: U2Weapon.ProcessTraceHitEx


PutDown[edit]

simulated function bool PutDown ()

Overrides: Weapon.PutDown


SetCrosshair[edit]

simulated function SetCrosshair ()

Overrides: U2Weapon.SetCrosshair


SetPlayerFOV[edit]

simulated function SetPlayerFOV (float NewFOV)


UnZoom[edit]

simulated function UnZoom (optional bool bForce)


UpdateTracer[edit]

simulated function UpdateTracer (Actor.CheckResult Hit, int Index)


Zoom[edit]

simulated function Zoom ()