I don't need to test my programs. I have an error-correcting modem.
UE2:WeaponPickup (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'WeaponPickup'[edit]
bThrown[edit]
Type: bool
true if deliberatly thrown, not dropped from kill
Internal variables[edit]
bWeaponStay[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 255 | ||||
bAmbientGlow | True | ||||
bPredictRespawns | True | ||||
CollisionHeight | 30.0 | ||||
CollisionRadius | 36.0 | ||||
MaxDesireability | 0.5 | ||||
Physics | PHYS_Rotating | ||||
PickupMessage | "You got a weapon" | ||||
RespawnTime | 30.0 | ||||
RotationRate |
|
||||
Texture | Texture'Engine.S_Weapon' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
AllowRepeatPickup[edit]
function bool AllowRepeatPickup ()
BotDesireability[edit]
Overrides: Pickup.BotDesireability
DetourWeight[edit]
Overrides: Pickup.DetourWeight
GetRespawnTime[edit]
function float GetRespawnTime ()
Overrides: Pickup.GetRespawnTime
SetWeaponStay[edit]
function SetWeaponStay ()
StartSleeping[edit]
function StartSleeping ()
Overrides: Pickup.StartSleeping