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UE2:WeaponPickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclass:
- UTWeaponPickup
- This class in other games:
- U2XMP, UE2Runtime, UT2004
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Properties
Property group 'WeaponPickup'
AmmoAmount
Type: int
Array size: 2
bThrown
Type: bool
true if deliberatly thrown, not dropped from kill
Internal variables
bWeaponStay
Type: bool
Default value: True
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 255 | ||||
bAmbientGlow | True | ||||
bPredictRespawns | True | ||||
CollisionHeight | 30.0 | ||||
CollisionRadius | 36.0 | ||||
MaxDesireability | 0.5 | ||||
Physics | PHYS_Rotating | ||||
PickupMessage | "You got a weapon" | ||||
RespawnTime | 30.0 | ||||
RotationRate |
|
||||
Texture | Texture'Engine.S_Weapon' |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
AllowRepeatPickup
function bool AllowRepeatPickup ()
BotDesireability
Overrides: Pickup.BotDesireability
DetourWeight
Overrides: Pickup.DetourWeight
GetRespawnTime
function float GetRespawnTime ()
Overrides: Pickup.GetRespawnTime
InitDroppedPickupFor
function InitDroppedPickupFor (Inventory Inv)
Overrides: Pickup.InitDroppedPickupFor
Reset
function Reset ()
Overrides: Pickup.Reset
SetWeaponStay
function SetWeaponStay ()
StartSleeping
function StartSleeping ()
Overrides: Pickup.StartSleeping