Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Weapon_Sentinel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4Assault
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Weapon_Sentinel
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||
AmbientGlow | 64 | ||||||||
AttachmentClass | Class'UT2k4Assault.WA_Sentinel' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CenteredRoll | 0 | ||||||||
CurrentRating | 0.68 | ||||||||
DrawScale | 3.0 | ||||||||
DrawType | DT_None | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4Assault.FM_Sentinel_Fire | ||||||||
FireModeClass[1] | UT2k4Assault.FM_Sentinel_Fire | ||||||||
ItemName | "Sentinel weapon" | ||||||||
Mesh | None | ||||||||
PlayerViewOffset |
|
||||||||
Priority | 1 | ||||||||
SmallViewOffset |
|
Instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
HasAmmo
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo