I don't need to test my programs. I have an error-correcting modem.

UE2:WebResponse (UT2004)

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UT2004 Object >> WebResponse
Package: 
UWeb
This class in other games:
UT, UE2Runtime, U2, U2XMP, UT2003, UDK, UT3

null

Properties[edit]

bSentResponse[edit]

Type: bool


bSentText[edit]

Type: bool

used to warn headers already sent

CharSet[edit]

Type: string

Modifiers: localized


Default value: "iso-8859-1"

Connection[edit]

Type: WebConnection


IncludePath[edit]

Type: string

Modifiers: const, config


Default value: "/Web"

ReplacementMap[edit]

Type: Object.TMultiMap

Modifiers: private, native, const

C++ placeholder.

Functions[edit]

Native functions[edit]

ClearSubst[edit]

native final function ClearSubst ()


Dump[edit]

native final function Dump ()


GetHTTPExpiration[edit]

native final function string GetHTTPExpiration (optional int OffsetSeconds)


IncludeBinaryFile[edit]

native final function IncludeBinaryFile (string Filename)


IncludeUHTM[edit]

native final function IncludeUHTM (string Filename)


LoadParsedUHTM[edit]

native final function string LoadParsedUHTM (string Filename)


Subst[edit]

native final function Subst (string Variable, coerce string Value, optional bool bClear)


Events[edit]

SendBinary[edit]

event SendBinary (int Count, byte B[255])


SendText[edit]

event SendText (string Text, optional bool bNoCRLF)


Other instance functions[edit]

FailAuthentication[edit]

function FailAuthentication (string Realm)


HTTPError[edit]

function HTTPError (int ErrorNum, optional string Data)


HTTPHeader[edit]

function HTTPHeader (string Header)


HTTPResponse[edit]

function HTTPResponse (string Header)


Redirect[edit]

function Redirect (string URL)


SendCachedFile[edit]

function SendCachedFile (string Filename, optional string ContentType)


SendStandardHeaders[edit]

function SendStandardHeaders (optional string ContentType, optional bool bCache)