Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:WebServer (U2)

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U2 Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> WebServer
Package: 
UWeb
This class in other games:
UT, UT2003, U2XMP, UE2Runtime, UT2004, UDK, UT3

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Properties[edit]

ApplicationObjects[edit]

Type: WebApplication

Array size: 10


ApplicationPaths[edit]

Type: string

Array size: 10

Modifiers: config


Default value, index 0: "/ServerAdmin"

Default value, index 1: "/images"

Applications[edit]

Type: string

Array size: 10

Modifiers: config


Default value, index 0: "U2WebAdmin.U2ServerAdmin"

Default value, index 1: "U2WebAdmin.U2ImageServer"

bEnabled[edit]

Type: bool

Modifiers: config


Default value: True

ConnectionCount[edit]

Type: int


DefaultApplication[edit]

Type: int

Modifiers: config


ListenPort[edit]

Type: int

Modifiers: config


Default value: 80

MaxConnections[edit]

Type: int

Modifiers: config


Default value: 30

ServerName[edit]

Type: string

Modifiers: config


ServerURL[edit]

Type: string


Default values[edit]

Property Value
AcceptClass Class'UWeb.WebConnection'

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


GainedChild[edit]

event GainedChild (Actor C)

Overrides: Actor.GainedChild


LostChild[edit]

event LostChild (Actor C)

Overrides: Actor.LostChild


Other instance functions[edit]

GetApplication[edit]

function WebApplication GetApplication (string URI, out string SubURI)