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UE3:WebServer (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetLink >> TcpLink >> WebServer |
Contents
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Properties[edit]
ApplicationObjects[edit]
Type: WebApplication
Array size: 10
ApplicationPaths[edit]
Type: string
Array size: 10
Modifiers: config
Applications[edit]
Type: string
Array size: 10
Modifiers: config
bEnabled[edit]
Type: bool
Modifiers: config
ConnectionCount[edit]
Type: int
ConnId[edit]
Type: int
DefaultApplication[edit]
Type: int
Modifiers: config
ExpirationSeconds[edit]
Type: int
Modifiers: config
How long images can be cached .. default is 24 hours
ListenPort[edit]
Type: int
Modifiers: config
MaxConnections[edit]
Type: int
Modifiers: config
ServerName[edit]
Type: string
Modifiers: config
ServerURL[edit]
Type: string
Default values[edit]
Property | Value |
---|---|
AcceptClass | Class'IpDrv.WebConnection' |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: TcpLink.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
GainedChild[edit]
event GainedChild (Actor C)
Overrides: Actor.GainedChild
LostChild[edit]
event LostChild (Actor C)
Overrides: Actor.LostChild
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay