Gah - a solution with more questions. – EntropicLqd

UE3:WebConnection (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> Info >> InternetLink >> TcpLink >> WebConnection
Package: 
IpDrv
This class in other games:
UT, UE2Runtime, U2XMP, U2, UT2003, UT2004, UT3

null

Properties[edit]

Application[edit]

Type: WebApplication


bDelayCleanup[edit]

Type: bool


ConnId[edit]

Type: int


MaxLineLength[edit]

Type: int

Modifiers: config


MaxValueLength[edit]

Type: int

Modifiers: config


RawBytesExpecting[edit]

Type: int


ReceivedData[edit]

Type: string


Request[edit]

Type: WebRequest


Response[edit]

Type: WebResponse


WebServer[edit]

Type: WebServer


Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: TcpLink.Sprite

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

Accepted[edit]

event Accepted ()

Overrides: TcpLink.Accepted


Closed[edit]

event Closed ()

Overrides: TcpLink.Closed


ReceivedLine[edit]

event ReceivedLine (string S)

Overrides: TcpLink.ReceivedLine


ReceivedText[edit]

event ReceivedText (string Text)

Overrides: TcpLink.ReceivedText


Timer[edit]

event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

CheckRawBytes[edit]

function CheckRawBytes ()


Cleanup[edit]

function Cleanup ()


CreateResponseObject[edit]

function CreateResponseObject ()


EndOfHeaders[edit]

function EndOfHeaders ()


IsHanging[edit]

final function bool IsHanging ()


ProcessGet[edit]

function ProcessGet (string S)


ProcessHead[edit]

function ProcessHead (string S)


ProcessPost[edit]

function ProcessPost (string S)