Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:WetTexture (U2)

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Package: 
Fire
This class in other games:
RTNP, U1, UT, UE2Runtime, U2XMP, UT2003, UT2004

WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'WaterPaint'[edit]

SourceTexture[edit]

Type: Texture


Internal variables[edit]

LocalSourceBitmap[edit]

Type: int

Modifiers: transient


OldSourceTex[edit]

Type: Texture

Modifiers: transient