Mostly Harmless
UE2:WetTexture (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
WetTexture: Water amplitude used as displacement. This is a built-in Unreal class and it shouldn't be modified.
Properties
Property group 'WaterPaint'
SourceTexture
Type: Texture
Internal variables
LocalSourceBitmap
Type: int
Modifiers: transient
OldSourceTex
Type: Texture
Modifiers: transient