Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:WildcardBase (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Actor >> xPickUpBase >> WildcardBase
Package: 
XGame
This class in other games:
UT2003

WildcardBase

Properties[edit]

Property group 'WildcardBase'[edit]

bSequential[edit]

Type: bool


PickupClasses[edit]

Type: class<TournamentPickup>

Array size: 8


Default value, index 0: Class'XPickups.HealthPack'

Default value, index 1: Class'XPickups.SuperShieldPack'

Default value, index 2: Class'XPickups.SuperHealthPack'

Default value, index 3: Class'XPickups.UDamagePack'

Internal variables[edit]

CurrentClass[edit]

Type: int


NumClasses[edit]

Type: int


Default values[edit]

Property Value
bDelayedSpawn True
CollisionHeight 6.0
CollisionRadius 60.0
DrawScale 0.8
DrawType DT_StaticMesh
SpiralEmitter Class'XEffects.Spiral'
StaticMesh XGame_rc.AmmoChargerMesh
Texture None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay


Other instance functions[edit]

TurnOn[edit]

function TurnOn ()

Overrides: xPickUpBase.TurnOn