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UE2:WildcardBase (UT2004)
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Object >> Actor >> xPickUpBase >> WildcardBase |
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WildcardBase
Properties
Property group 'WildcardBase'
bSequential
Type: bool
PickupClasses
Type: class<TournamentPickup>
Array size: 8
Default value, index 0: Class'XPickups.HealthPack'
Default value, index 1: Class'XPickups.SuperShieldPack'
Default value, index 2: Class'XPickups.SuperHealthPack'
Default value, index 3: Class'XPickups.UDamagePack'
Internal variables
CurrentClass
Type: int
NumClasses
Type: int
Default values
Property | Value |
---|---|
bDelayedSpawn | True |
CollisionHeight | 6.0 |
CollisionRadius | 60.0 |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
SpiralEmitter | Class'XEffects.Spiral' |
StaticMesh | XGame_rc.AmmoChargerMesh |
Texture | None |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Other instance functions
TurnOn
function TurnOn ()
Overrides: xPickUpBase.TurnOn