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UE2:XBombDelivery (UT2003)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery |
Contents
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xBombDelivery. For Bombing Run matches.
Properties
Property group 'Team'
Team
Type: int
Property group 'xBombDelivery'
TouchDownDifficulty
Type: float
Default value: 0.5
Internal variables
ExplodeNow
Type: int
ExplosionCounter
Type: int
LastExplodeNow
Type: int
MyHole
Type: xBombDeliveryHole
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockKarma | True |
bBlockPlayers | True |
bCollideActors | True |
bDynamicLight | True |
bHidden | False |
bNetNotify | True |
bNotBased | True |
bPathColliding | True |
bProjTarget | True |
bStatic | False |
bUnlit | True |
bWorldGeometry | True |
CollisionHeight | 16.0 |
CollisionRadius | 16.0 |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 255 |
LightRadius | 6.0 |
LightSaturation | 55 |
LightType | LT_SubtlePulse |
ObjectiveStringSuffix | " Goal" |
RemoteRole | ROLE_SimulatedProxy |
Skins[0] | Texture'XGameTextures.superpickups.BombGate' |
Skins[1] | Combiner'XGameTextures.superpickups.BombgatePulseRC' |
SoundRadius | 255.0 |
SoundVolume | 255 |
StaticMesh | StaticMesh'XGame_StaticMeshes.BombGate' |
TransientSoundVolume | 1.0 |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
Timer
simulated event Timer ()
Overrides: GameObjective.Timer
Other instance functions
CanDoubleJump
Overrides: GameObjective.CanDoubleJump
CanMakeJump
function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)
Overrides: JumpSpot.CanMakeJump
GetDifficulty
function float GetDifficulty ()
Overrides: GameObjective.GetDifficulty
ScoreEffect
function ScoreEffect (bool touchdown)
SetTeamColors
simulated function SetTeamColors ()