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UE2:XBombDelivery (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombDelivery
Package: 
XGame
This class in other games:
UT2004

xBombDelivery. For Bombing Run matches.

Properties

Property group 'Team'

Team

Type: int


Property group 'xBombDelivery'

TouchDownDifficulty

Type: float


Default value: 0.5

Internal variables

ExplodeNow

Type: int


ExplosionCounter

Type: int


LastExplodeNow

Type: int


MyHole

Type: xBombDeliveryHole


Default values

Property Value
bAlwaysRelevant True
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bDynamicLight True
bHidden False
bNetNotify True
bNotBased True
bPathColliding True
bProjTarget True
bStatic False
bUnlit True
bWorldGeometry True
CollisionHeight 16.0
CollisionRadius 16.0
DrawScale 0.8
DrawType DT_StaticMesh
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 255
LightRadius 6.0
LightSaturation 55
LightType LT_SubtlePulse
ObjectiveStringSuffix " Goal"
RemoteRole ROLE_SimulatedProxy
Skins[0] Texture'XGameTextures.superpickups.BombGate'
Skins[1] Combiner'XGameTextures.superpickups.BombgatePulseRC'
SoundRadius 255.0
SoundVolume 255
StaticMesh StaticMesh'XGame_StaticMeshes.BombGate'
TransientSoundVolume 1.0

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Timer

simulated event Timer ()

Overrides: GameObjective.Timer


Other instance functions

CanDoubleJump

function bool CanDoubleJump (Pawn Other)

Overrides: GameObjective.CanDoubleJump


CanMakeJump

function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)

Overrides: JumpSpot.CanMakeJump


GetDifficulty

function float GetDifficulty ()

Overrides: GameObjective.GetDifficulty


ScoreEffect

function ScoreEffect (bool touchdown)


SetTeamColors

simulated function SetTeamColors ()