Mostly Harmless

UE2:XBombMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> XBombMessage
Package: 
XGame
This class in other games:
UT2003

BombMessage.

Properties[edit]

Property group 'Message'[edit]

CaptureBlue[edit]

Type: string

Modifiers: localized


Default value: "scored the goal!"

CaptureRed[edit]

Type: string

Modifiers: localized


Default value: "scored the goal!"

DroppedBlue[edit]

Type: string

Modifiers: localized


Default value: "dropped the ball!"

DroppedRed[edit]

Type: string

Modifiers: localized


Default value: "dropped the ball!"

HasBlue[edit]

Type: string

Modifiers: localized


Default value: "has the ball!"

HasRed[edit]

Type: string

Modifiers: localized


Default value: "has the ball!"

ReturnBlue[edit]

Type: string

Modifiers: localized


Default value: "returns the ball!"

ReturnedBlue[edit]

Type: string

Modifiers: localized


Default value: "The ball was returned!"

ReturnedRed[edit]

Type: string

Modifiers: localized


Default value: "The ball was returned!"

ReturnRed[edit]

Type: string

Modifiers: localized


Default value: "returns the ball!"

Internal variables[edit]

DroppedSoundNames[edit]

Type: name

Array size: 2


Default value, index 0: 'Red_Pass_Fumbled'

Default value, index 1: 'Blue_Pass_Fumbled'

DroppedSounds[edit]

Type: Sound

Array size: 2

OBSOLETE

ReturnSoundNames[edit]

Type: name

Array size: 2


Default value, index 0: 'BallReset'

Default value, index 1: 'BallReset'

ReturnSounds[edit]

Type: Sound

Array size: 2

OBSOLETE

Riffs[edit]

Type: Sound

Array size: 3


Default value, index 0: Sound'GameSounds.UT2K3Fanfare03'

Default value, index 1: Sound'GameSounds.UT2K3Fanfare07'

Default value, index 2: Sound'GameSounds.UT2K3Fanfare08'

TakenSoundNames[edit]

Type: name

Array size: 2


Default value, index 0: 'Red_Team_on_Offence'

Default value, index 1: 'Blue_Team_on_Offence'

TakenSounds[edit]

Type: Sound

Array size: 2

OBSOLETE

Default values[edit]

Property Value
PosY 0.1
StackMode SM_Down

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString