Mostly Harmless
UE2:XBombMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> XBombMessage |
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BombMessage.
Properties[edit]
Property group 'Message'[edit]
CaptureBlue[edit]
Type: string
Modifiers: localized
Default value: "scored the goal!"
CaptureRed[edit]
Type: string
Modifiers: localized
Default value: "scored the goal!"
DroppedBlue[edit]
Type: string
Modifiers: localized
Default value: "dropped the ball!"
DroppedRed[edit]
Type: string
Modifiers: localized
Default value: "dropped the ball!"
HasBlue[edit]
Type: string
Modifiers: localized
Default value: "has the ball!"
HasRed[edit]
Type: string
Modifiers: localized
Default value: "has the ball!"
ReturnBlue[edit]
Type: string
Modifiers: localized
Default value: "returns the ball!"
ReturnedBlue[edit]
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnedRed[edit]
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnRed[edit]
Type: string
Modifiers: localized
Default value: "returns the ball!"
Internal variables[edit]
DroppedSoundNames[edit]
Type: name
Array size: 2
Default value, index 0: 'Red_Pass_Fumbled'
Default value, index 1: 'Blue_Pass_Fumbled'
DroppedSounds[edit]
Type: Sound
Array size: 2
OBSOLETE
ReturnSoundNames[edit]
Type: name
Array size: 2
Default value, index 0: 'BallReset'
Default value, index 1: 'BallReset'
ReturnSounds[edit]
Type: Sound
Array size: 2
OBSOLETE
Riffs[edit]
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare03'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare07'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare08'
TakenSoundNames[edit]
Type: name
Array size: 2
Default value, index 0: 'Red_Team_on_Offence'
Default value, index 1: 'Blue_Team_on_Offence'
TakenSounds[edit]
Type: Sound
Array size: 2
OBSOLETE
Default values[edit]
Property | Value |
---|---|
PosY | 0.1 |
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString