Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XBombMessage (UT2003)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> XBombMessage |
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BombMessage.
Properties[edit]
Property group 'Message'[edit]
CaptureBlue[edit]
Type: string
Modifiers: localized
Default value: "scored the goal!"
CaptureRed[edit]
Type: string
Modifiers: localized
Default value: "scored the goal!"
DroppedBlue[edit]
Type: string
Modifiers: localized
Default value: "dropped the ball!"
DroppedRed[edit]
Type: string
Modifiers: localized
Default value: "dropped the ball!"
HasBlue[edit]
Type: string
Modifiers: localized
Default value: "has the ball!"
HasRed[edit]
Type: string
Modifiers: localized
Default value: "has the ball!"
ReturnBlue[edit]
Type: string
Modifiers: localized
Default value: "returns the ball!"
ReturnedBlue[edit]
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnedRed[edit]
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnRed[edit]
Type: string
Modifiers: localized
Default value: "returns the ball!"
Internal variables[edit]
DroppedSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Pass_Fumbled'
Default value, index 1: Sound'AnnouncerMain.Blue_Pass_Fumbled'
ReturnSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.BallReset'
Default value, index 1: Sound'AnnouncerMain.BallReset'
Riffs[edit]
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare03'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare07'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare08'
TakenSounds[edit]
Type: Sound
Array size: 2
Default value, index 0: Sound'AnnouncerMain.Red_Team_on_Offence'
Default value, index 1: Sound'AnnouncerMain.Blue_Team_on_Offence'
Default values[edit]
Property | Value |
---|---|
PosY | 0.12 |
StackMode | SM_Down |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetString[edit]
Overrides: LocalMessage.GetString