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UE2:XBombMessage (UT2004)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> XBombMessage |
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BombMessage.
Properties
Property group 'Message'
CaptureBlue
Type: string
Modifiers: localized
Default value: "scored the goal!"
CaptureRed
Type: string
Modifiers: localized
Default value: "scored the goal!"
DroppedBlue
Type: string
Modifiers: localized
Default value: "dropped the ball!"
DroppedRed
Type: string
Modifiers: localized
Default value: "dropped the ball!"
HasBlue
Type: string
Modifiers: localized
Default value: "has the ball!"
HasRed
Type: string
Modifiers: localized
Default value: "has the ball!"
ReturnBlue
Type: string
Modifiers: localized
Default value: "returns the ball!"
ReturnedBlue
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnedRed
Type: string
Modifiers: localized
Default value: "The ball was returned!"
ReturnRed
Type: string
Modifiers: localized
Default value: "returns the ball!"
Internal variables
DroppedSoundNames
Type: name
Array size: 2
Default value, index 0: 'Red_Pass_Fumbled'
Default value, index 1: 'Blue_Pass_Fumbled'
DroppedSounds
Type: Sound
Array size: 2
OBSOLETE
ReturnSoundNames
Type: name
Array size: 2
Default value, index 0: 'BallReset'
Default value, index 1: 'BallReset'
ReturnSounds
Type: Sound
Array size: 2
OBSOLETE
Riffs
Type: Sound
Array size: 3
Default value, index 0: Sound'GameSounds.UT2K3Fanfare03'
Default value, index 1: Sound'GameSounds.UT2K3Fanfare07'
Default value, index 2: Sound'GameSounds.UT2K3Fanfare08'
TakenSoundNames
Type: name
Array size: 2
Default value, index 0: 'Red_Team_on_Offence'
Default value, index 1: 'Blue_Team_on_Offence'
TakenSounds
Type: Sound
Array size: 2
OBSOLETE
Default values
Property | Value |
---|---|
PosY | 0.1 |
StackMode | SM_Down |
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString