Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XBombSpawn (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> XBombSpawn
Package: 
XGame
This class in other games:
UT2004

xBombSpawn.

Properties[edit]

Property group 'xBombSpawn'[edit]

TakenSound[edit]

Type: Sound


Default value: Sound'GameSounds.CTFAlarm'

Internal variables[edit]

FlagType[edit]

Type: class<xBombFlag>


Default value: Class'XGame.xBombFlag'

myFlag[edit]

Type: xBombFlag


Default values[edit]

Property Value
bAlwaysRelevant True
bCollideActors True
bNotBased True
bUnlit True
CollisionHeight 60.0
CollisionRadius 60.0
DefenderTeamIndex 255
DrawScale 3.0
DrawType DT_StaticMesh
LightBrightness 128.0
LightEffect LE_QuadraticNonIncidence
LightHue 37
LightRadius 6.0
LightSaturation 255
LightType LT_SubtlePulse
NetUpdateFrequency 8.0
ObjectiveName "Bomb Spawn"
StaticMesh XGame_rc.BallMesh

Functions[edit]

Events[edit]

BeginPlay[edit]

event BeginPlay ()

Overrides: Actor.BeginPlay


Other instance functions[edit]

BetterObjectiveThan[edit]

function bool BetterObjectiveThan (GameObjective Best, byte DesiredTeamNum, byte RequesterTeamNum)

Overrides: GameObjective.BetterObjectiveThan


BotNearObjective[edit]

function bool BotNearObjective (Bot B)

Overrides: GameObjective.BotNearObjective