My program doesn't have bugs. It just develops random features.

UE2:XBoxPlayerInput (UT2003)

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UT2003 Object >> PlayerInput >> XBoxPlayerInput
Package: 
Engine
Within class: 
PlayerController
This class in other games:
UT2004

null

Constants

InputMax

Value: 32768


NumPresets

Value: 4


MaxFilterEntries

Value: 4


Properties

Property group 'XBoxPlayerInput'

abx

Type: float


abz

Type: float

tmp

AccelScale

Type: float


Default value: 4.655

bInvertVLook

Type: bool

Modifiers: config


Default value: True

bLookSpring

Type: bool

Modifiers: config


DampeningFactor

Type: float


Default value: 30.0

ForwardFilter

Type: float

Array size: 4 (MaxFilterEntries)


HExponent

Type: float

Modifiers: config


Default value: 1.0

HLook

Type: float


HLookRateMax

Type: float

Modifiers: config


Default value: 1500.0

HScale

Type: float

Modifiers: config


LookPresets

Type: LookPreset

Array size: 4 (NumPresets)

Modifiers: config


Default value, index 0:

Member Value
HExponent 1.0
HScale 0.0
PresetName "Linear"
VExponent 1.0
VScale 0.0

Default value, index 1:

Member Value
HExponent 2.0
HScale 0.0
PresetName "Exponential"
VExponent 2.0
VScale 0.0

Default value, index 2:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Hybrid"
VExponent 4.0
VScale 0.5

Default value, index 3:

Member Value
HExponent 4.0
HScale 0.5
PresetName "Custom"
VExponent 4.0
VScale 0.5

MinAccelComponent

Type: float


Default value: 0.1

SelectedPresetName

Type: string

Modifiers: config


Default value: "Hybrid"

StrafeFilter

Type: float

Array size: 4 (MaxFilterEntries)


VelScale

Type: float


Default value: 0.0134

VExponent

Type: float

Modifiers: config


Default value: 1.0

VLook

Type: float


VLookRateMax

Type: float

Modifiers: config


Default value: 750.0

VScale

Type: float

Modifiers: config


wafor

Type: float


wastr

Type: float

tmp

wfor

Type: float


wstr

Type: float

tmp

Structs

LookPreset

string PresetName 
float HScale 
float HExponent 
float VScale 
float VExponent 

Functions

Static functions

Remap

static function float Remap (float in, float scale, float exp, float ratemax)


Events

PlayerInput

event PlayerInput (float DeltaTime)

Overrides: PlayerInput.PlayerInput


Other instance functions

FilterOutput

function float FilterOutput (out float filter[4] (MaxFilterEntries), float output)


GetComponentAccel

function float GetComponentAccel (float input, Object.Vector dir, float dt, out float filter[4] (MaxFilterEntries), optional bool blog)


InvertLook

function bool InvertLook ()

Overrides: PlayerInput.InvertLook


sign

function float sign (float in)


VelToAccel

function VelToAccel (float dt)