My program doesn't have bugs. It just develops random features.
UE2:XBoxPlayerInput (UT2003)
Object >> PlayerInput >> XBoxPlayerInput |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'XBoxPlayerInput'
- 2.1.1 abx
- 2.1.2 abz
- 2.1.3 AccelScale
- 2.1.4 bInvertVLook
- 2.1.5 bLookSpring
- 2.1.6 DampeningFactor
- 2.1.7 ForwardFilter
- 2.1.8 HExponent
- 2.1.9 HLook
- 2.1.10 HLookRateMax
- 2.1.11 HScale
- 2.1.12 LookPresets
- 2.1.13 MinAccelComponent
- 2.1.14 SelectedPresetName
- 2.1.15 StrafeFilter
- 2.1.16 VelScale
- 2.1.17 VExponent
- 2.1.18 VLook
- 2.1.19 VLookRateMax
- 2.1.20 VScale
- 2.1.21 wafor
- 2.1.22 wastr
- 2.1.23 wfor
- 2.1.24 wstr
- 2.1 Property group 'XBoxPlayerInput'
- 3 Structs
- 4 Functions
- Package:
- Engine
- Within class:
- PlayerController
- This class in other games:
- UT2004
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Constants
InputMax
Value: 32768
NumPresets
Value: 4
MaxFilterEntries
Value: 4
Properties
Property group 'XBoxPlayerInput'
abx
Type: float
abz
Type: float
tmp
AccelScale
Type: float
Default value: 4.655
bInvertVLook
Type: bool
Modifiers: config
Default value: True
bLookSpring
Type: bool
Modifiers: config
DampeningFactor
Type: float
Default value: 30.0
ForwardFilter
Type: float
Array size: 4 (MaxFilterEntries
)
HExponent
Type: float
Modifiers: config
Default value: 1.0
HLook
Type: float
HLookRateMax
Type: float
Modifiers: config
Default value: 1500.0
HScale
Type: float
Modifiers: config
LookPresets
Type: LookPreset
Array size: 4 (NumPresets
)
Modifiers: config
Default value, index 0:
Member | Value |
---|---|
HExponent | 1.0 |
HScale | 0.0 |
PresetName | "Linear" |
VExponent | 1.0 |
VScale | 0.0 |
Default value, index 1:
Member | Value |
---|---|
HExponent | 2.0 |
HScale | 0.0 |
PresetName | "Exponential" |
VExponent | 2.0 |
VScale | 0.0 |
Default value, index 2:
Member | Value |
---|---|
HExponent | 4.0 |
HScale | 0.5 |
PresetName | "Hybrid" |
VExponent | 4.0 |
VScale | 0.5 |
Default value, index 3:
Member | Value |
---|---|
HExponent | 4.0 |
HScale | 0.5 |
PresetName | "Custom" |
VExponent | 4.0 |
VScale | 0.5 |
MinAccelComponent
Type: float
Default value: 0.1
SelectedPresetName
Type: string
Modifiers: config
Default value: "Hybrid"
StrafeFilter
Type: float
Array size: 4 (MaxFilterEntries
)
VelScale
Type: float
Default value: 0.0134
VExponent
Type: float
Modifiers: config
Default value: 1.0
VLook
Type: float
VLookRateMax
Type: float
Modifiers: config
Default value: 750.0
VScale
Type: float
Modifiers: config
wafor
Type: float
wastr
Type: float
tmp
wfor
Type: float
wstr
Type: float
tmp
Structs
LookPreset
Functions
Static functions
Remap
Events
PlayerInput
Overrides: PlayerInput.PlayerInput
Other instance functions
FilterOutput
GetComponentAccel
InvertLook
Overrides: PlayerInput.InvertLook