My program doesn't have bugs. It just develops random features.

UE2:XFallingVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> XFallingVolume

Contents

Package: 
XGame
This class in other games:
UT2003

null

Default values[edit]

Property Value
bDestructive True
bNoInventory True
bPainCausing True
DamagePerSec 100.0
DamageType Class'Engine.Fell'
LocationName "in air"
ViewFog
Member Value
X 0.5859375
Y 0.1953125
Z 0.078125