My program doesn't have bugs. It just develops random features.

UE2:Fell (UT2004)

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UT2004 Object >> Actor >> DamageType >> Fell

Contents

Package: 
Engine
Direct subclass:
FellLava
This class in other games:
RTNP, U1, UT, U2, U2XMP, UE2Runtime, UT2003

The damage type for players hitting the ground hard. Also used for players falling below the KillZ height.

Default values[edit]

Property Value
bCausedByWorld True
bLocationalHit False
DeathString "%k pushed %o over the edge."
FemaleSuicide "%o left a small crater"
GibModifier 2.0
GibPerterbation 0.5
MaleSuicide "%o left a small crater"