Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Fell (RTNP)

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RTNP Object >> Actor >> DamageType >> UnrealDamageType >> Fell

Contents

Package: 
UnrealI
This class in other games:
U1, UT, U2XMP, UE2Runtime, UT2003, U2, UT2004

null

Default values[edit]

Property Value
AltName "Fell"
DamageEffect None