My program doesn't have bugs. It just develops random features.

UE2:XHeavyWallHitEffect (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Effects >> XHeavyWallHitEffect
Package: 
XEffects
This class in other games:
UT2004

xHeavyWallHitEffect.

Properties[edit]

ImpactSounds[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'Impact1Snd'

Default value, index 1: Sound'Impact2Snd'

Default value, index 2: Sound'Impact3Snd'

Default value, index 3: Sound'Impact4Snd'

Default value, index 4: Sound'Impact5Snd'

Default value, index 5: Sound'Impact6Snd'

Default value, index 6: Sound'Impact7Snd'

Default value, index 7: Sound'Impact3'

Default value, index 8: Sound'Impact1'

Default value, index 9: Sound'Impact2'

Default values[edit]

Property Value
DrawType DT_None
LifeSpan 0.1
Style STY_Additive

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

SpawnEffects[edit]

simulated function SpawnEffects ()