My program doesn't have bugs. It just develops random features.
UE2:XHeavyWallHitEffect (UT2003)
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xHeavyWallHitEffect.
Properties[edit]
ImpactSounds[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'Impact1Snd'
Default value, index 1: Sound'Impact2Snd'
Default value, index 2: Sound'Impact3Snd'
Default value, index 3: Sound'Impact4Snd'
Default value, index 4: Sound'Impact5Snd'
Default value, index 5: Sound'Impact6Snd'
Default value, index 6: Sound'Impact7Snd'
Default value, index 7: Sound'Impact3'
Default value, index 8: Sound'Impact1'
Default value, index 9: Sound'Impact2'
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
LifeSpan | 0.1 |
Style | STY_Additive |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
SpawnEffects[edit]
simulated function SpawnEffects ()