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UE2:XMonitor (UT2004)
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Object >> Actor >> Decoration >> XMonitor |
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xMonitor - Team monitors for designating team areas.
Properties
Property group 'xMonitor'
BlueTeamShader
Type: Material
Default value: Material'BlueScreenS'
RedTeamShader
Type: Material
Default value: Material'RedScreenS'
Team
Type: byte
Internal variables
GRI
Type: GameReplicationInfo
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bNoDelete | True |
bProjTarget | True |
bStasis | False |
bStatic | False |
bWorldGeometry | True |
CollisionHeight | 30.0 |
CollisionRadius | 48.0 |
DrawScale | 2.5 |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions
SetGRI
simulated function SetGRI (GameReplicationInfo NewGRI)
Overrides: Actor.SetGRI
UpdateForTeam
simulated function UpdateForTeam ()
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials