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UE2:XMonitor (UT2003)
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Object >> Actor >> Decoration >> XMonitor |
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xMonitor - Team monitors for designating team areas.
Properties[edit]
Property group 'xMonitor'[edit]
BlueTeamShader[edit]
Type: Material
Default value: Material'BlueScreenS'
RedTeamShader[edit]
Type: Material
Default value: Material'RedScreenS'
Team[edit]
Type: byte
Internal variables[edit]
GRI[edit]
Type: GameReplicationInfo
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bNoDelete | True |
bProjTarget | True |
bStasis | False |
bStatic | False |
CollisionHeight | 30.0 |
CollisionRadius | 48.0 |
DrawScale | 2.5 |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
SetGRI[edit]
simulated function SetGRI (GameReplicationInfo NewGRI)
Overrides: Actor.SetGRI
UpdateForTeam[edit]
simulated function UpdateForTeam ()
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials