Always snap to grid

UE2:XNightMaleSoundGroup (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> xPawnSoundGroup >> XNightMaleSoundGroup

Contents

Package: 
XGame
This class in other games:
UT2004

null

Default values[edit]

Property Value
DeathSounds[0] Sound'NewDeath.mn_death01'
DeathSounds[1] Sound'NewDeath.mn_death02'
DeathSounds[2] Sound'NewDeath.mn_death03'
DeathSounds[3] Sound'NewDeath.mn_death04'
DeathSounds[4] Sound'NewDeath.mn_death07'
PainSounds[0] Sound'NewDeath.mn_hit02'
PainSounds[1] Sound'NewDeath.mn_hit03'
PainSounds[2] Sound'NewDeath.mn_hit04'
PainSounds[3] Sound'NewDeath.mn_hit05'
PainSounds[4] Sound'NewDeath.mn_hit06'
PainSounds[5] Sound'NewDeath.mn_hit10'
Sounds[2] Sound'PlayerSounds.Final.HitUnderWaterNightMale'
Sounds[3] Sound'PlayerSounds.MaleJump1'
Sounds[4] Sound'PlayerSounds.Final.LandGruntNightMale'
Sounds[5] Sound'PlayerSounds.Final.GaspNightMale'
Sounds[6] Sound'PlayerSounds.Final.DrownNightMale'
Sounds[7] Sound'PlayerSounds.Final.BreathAgainNightMale'
Sounds[8] Sound'PlayerSounds.MaleDodge'
Sounds[9] Sound'PlayerSounds.MaleJump2'