Always snap to grid
UE2:XPawn (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> XPawn |
Contents
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Properties
See xPawn properties.
Enums
EFireAnimState
- FS_None
- FS_PlayOnce
- FS_Looping
- FS_Ready
Functions
Events
AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.AnimEnd
Destroyed
simulated event Destroyed ()
Overrides: Pawn.Destroyed
KImpact
Overrides: Actor.KImpact
KSkelConvulse
event KSkelConvulse ()
Overrides: Actor.KSkelConvulse
Landed
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)
Overrides: Actor.PhysicsVolumeChange
PlayDying
Overrides: Pawn.PlayDying
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
PostNetReceive
simulated event PostNetReceive ()
Overrides: Actor.PostNetReceive
SetAnimAction
simulated event SetAnimAction (name NewAction)
Overrides: UnrealPawn.SetAnimAction
SetHeadScale
simulated event SetHeadScale (float NewScale)
Overrides: Pawn.SetHeadScale
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
States
Dying
Dying.AnimEnd
simulated event AnimEnd (int Channel)
Overrides: Pawn.Dying.AnimEnd
Dying.BeginState
simulated event BeginState ()
Overrides: UnrealPawn.Dying.BeginState
Dying.FellOutOfWorld
event FellOutOfWorld (Actor.eKillZType KillType)
Overrides: Pawn.Dying.FellOutOfWorld
Dying.KVelDropBelow
event KVelDropBelow ()
Overrides: Actor.KVelDropBelow (global)
Dying.TakeDamage
simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageType> damageType)
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
simulated event Timer ()
Overrides: Pawn.Dying.Timer
Dying.LandThump
function LandThump ()
Overrides: Pawn.Dying.LandThump