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UE2:xVotingHandler instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> VotingHandler >> xVotingHandler (instance functions)

Instance functions[edit]

AddConfigArrayItem[edit]

function int AddConfigArrayItem (string ConfigArrayName)

Overrides: VotingHandler.AddConfigArrayItem


AddMap[edit]

function AddMap (string MapName, string Mutators, string GameOptions)


AddMapVoteReplicationInfo[edit]

function AddMapVoteReplicationInfo (PlayerController Player)


CloseAllVoteWindows[edit]

function CloseAllVoteWindows ()


CreateMatchProfile[edit]

function MatchConfig CreateMatchProfile ()


DeleteConfigArrayItem[edit]

function DeleteConfigArrayItem (string ConfigArrayName, int RowIndex)

Overrides: VotingHandler.DeleteConfigArrayItem


GetAccVote[edit]

function int GetAccVote (PlayerController Player)


GetConfigArrayColumnTitle[edit]

function string GetConfigArrayColumnTitle (string ConfigArrayName, int ColumnIndex)

Overrides: VotingHandler.GetConfigArrayColumnTitle


GetConfigArrayData[edit]

function string GetConfigArrayData (string ConfigArrayName, int RowIndex, int ColumnIndex)

Overrides: VotingHandler.GetConfigArrayData


GetConfigArrayItemCount[edit]

function int GetConfigArrayItemCount (string ConfigArrayName)

Overrides: VotingHandler.GetConfigArrayItemCount


GetDefaultMap[edit]

function GetDefaultMap (out int mapidx, out int gameidx)


GetGameConfig[edit]

function VotingHandler.MapVoteGameConfigLite GetGameConfig (int p_GameConfigIndex)


GetMapList[edit]

function VotingHandler.MapVoteMapList GetMapList (int p_MapIndex)


GetMVRIIndex[edit]

function int GetMVRIIndex (PlayerController Player)


GetPlayerScore[edit]

function float GetPlayerScore (PlayerController Player)


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: VotingHandler.GetServerDetails


HandleRestartGame[edit]

function bool HandleRestartGame ()

Overrides: VotingHandler.HandleRestartGame


IsValidVote[edit]

function bool IsValidVote (int MapIndex, int GameIndex)


KickPlayer[edit]

function KickPlayer (int PlayerIndex)


LoadMapList[edit]

function LoadMapList ()


MatchSetupLogin[edit]

function bool MatchSetupLogin (string UserID, string Password, Actor Requestor, out int SecLevel)


MatchSetupLogout[edit]

function MatchSetupLogout (Actor Requestor)


OpenAllVoteWindows[edit]

function OpenAllVoteWindows ()


PlayerExit[edit]

function PlayerExit (Controller Exiting)

Overrides: VotingHandler.PlayerExit


PlayerJoin[edit]

function PlayerJoin (PlayerController Player)

Overrides: VotingHandler.PlayerJoin


PropagateValue[edit]

function PropagateValue (VotingReplicationInfo Sender, string Type, string SettingName, string NewValue)


ReloadAll[edit]

function ReloadAll (optional bool bParam)

Overrides: VotingHandler.ReloadAll


ReloadMatchConfig[edit]

function ReloadMatchConfig (bool bRefreshMaps, bool bRefreshMuts, optional PlayerController Caller)


SaveAccVotes[edit]

function SaveAccVotes (int WinningMapIndex, int WinningGameIndex)


SetupGameMap[edit]

function string SetupGameMap (VotingHandler.MapVoteMapList MapInfo, int GameIndex, VotingHandler.MapHistoryInfo MapHistoryInfo)


SubmitKickVote[edit]

function SubmitKickVote (int PlayerID, Actor Voter)


SubmitMapVote[edit]

function SubmitMapVote (int MapIndex, int GameIndex, Actor Voter)


TallyKickVotes[edit]

function TallyKickVotes ()


TallyVotes[edit]

function TallyVotes (bool bForceMapSwitch)


UpdateConfigArrayItem[edit]

function UpdateConfigArrayItem (string ConfigArrayName, int RowIndex, int ColumnIndex, string NewValue)

Overrides: VotingHandler.UpdateConfigArrayItem


UpdateKickVoteCount[edit]

function UpdateKickVoteCount (int PlayerID, int VoteCountDelta)


UpdateVoteCount[edit]

function UpdateVoteCount (int MapIndex, int GameIndex, int VoteCount)