My program doesn't have bugs. It just develops random features.
UE2:XWeaponBase (UT2003)
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Object >> Actor >> xPickUpBase >> XWeaponBase |
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xWeaponBase
Properties[edit]
Property group 'xWeaponBase'[edit]
WeaponType[edit]
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 6.0 |
CollisionRadius | 60.0 |
DrawScale | 0.75 |
DrawType | DT_StaticMesh |
Skins[0] | Texture'XGameTextures.WildcardChargerTex' |
Skins[1] | Texture'XGameTextures.WildcardChargerTex' |
SpiralEmitter | Class'XEffects.Spiral' |
StaticMesh | XGame_rc.WildcardChargerMesh |
Texture | None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
PrebeginPlay[edit]
event PrebeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
GetInventoryGroup[edit]
function byte GetInventoryGroup ()
Overrides: xPickUpBase.GetInventoryGroup