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UE2:XWeaponBase (UT2003)

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UT2003 Object >> Actor >> xPickUpBase >> XWeaponBase
Package: 
XGame
This class in other games:
UT2004

xWeaponBase

Properties[edit]

Property group 'xWeaponBase'[edit]

WeaponType[edit]

Type: class<Weapon>


Default values[edit]

Property Value
CollisionHeight 6.0
CollisionRadius 60.0
DrawScale 0.75
DrawType DT_StaticMesh
Skins[0] Texture'XGameTextures.WildcardChargerTex'
Skins[1] Texture'XGameTextures.WildcardChargerTex'
SpiralEmitter Class'XEffects.Spiral'
StaticMesh XGame_rc.WildcardChargerMesh
Texture None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay


PrebeginPlay[edit]

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

GetInventoryGroup[edit]

function byte GetInventoryGroup ()

Overrides: xPickUpBase.GetInventoryGroup