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UE2:XWeaponBase (UT2004)

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UT2004 Object >> Actor >> xPickUpBase >> XWeaponBase
Package: 
XGame
This class in other games:
UT2003

xWeaponBase

Properties[edit]

Property group 'xWeaponBase'[edit]

WeaponType[edit]

Type: class<Weapon>


Default values[edit]

Property Value
CollisionHeight 3.0
CollisionRadius 60.0
DrawScale 0.5
DrawType DT_StaticMesh
NewDrawScale 0.5
NewPrePivot
Member Value
Z 3.7
NewStaticMesh 2k4chargerMESHES.WeaponChargerMESH-DS
Skins[0] Texture'XGameTextures.WildcardChargerTex'
Skins[1] Texture'XGameTextures.WildcardChargerTex'
SpiralEmitter Class'XEffects.Spiral'
StaticMesh XGame_rc.WildcardChargerMesh
Texture None

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: xPickUpBase.PostBeginPlay


Other instance functions[edit]

CheckForErrors[edit]

function bool CheckForErrors ()

Overrides: xPickUpBase.CheckForErrors


GetInventoryGroup[edit]

function byte GetInventoryGroup ()

Overrides: xPickUpBase.GetInventoryGroup