I don't need to test my programs. I have an error-correcting modem.

UE2:XWeatherEffect (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> XWeatherEffect
Package: 
Engine
This class in other games:
UT2004

xWeatherEffect Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.

Properties[edit]

Property group 'Force'[edit]

bForceAffected[edit]

Type: bool


Property group 'xWeatherEffect'[edit]

deviation[edit]

Type: float


Default value: 0.4

EyeSizeClamp[edit]

Type: Object.Range


Life[edit]

Type: Object.Range


Default value:

Member Value
Max 4.0
Min 3.0

maxPclEyeDist[edit]

Type: float


Default value: 590.0

numCols[edit]

Type: float


Default value: 4.0

numParticles[edit]

Type: int


Default value: 1024

numRows[edit]

Type: float


Default value: 4.0

Position[edit]

Type: Object.RangeVector


Default value:

Member Value
X
Member Value
Max 300.0
Min -300.0
Y
Member Value
Max 300.0
Min -300.0
Z
Member Value
Max 300.0
Min -100.0

Size[edit]

Type: Object.Range


Default value:

Member Value
Max 5.0
Min 4.0

spawnVel[edit]

Type: Object.Vector


Default value:

Member Value
X 0.0
Y 0.0
Z -1.0

Speed[edit]

Type: Object.Range


Default value:

Member Value
Max 200.0
Min 100.0

WeatherType[edit]

Type: EWeatherType


Default value: WT_Snow

Internal variables[edit]

box[edit]

Type: Object.Box

Modifiers: transient


eyeDir[edit]

Type: Object.Vector

Modifiers: transient


eyeMoveVec[edit]

Type: Object.Vector

Modifiers: transient


eyePos[edit]

Type: Object.Vector

Modifiers: transient


eyeVel[edit]

Type: float

Modifiers: transient


noReference[edit]

Type: bool

Modifiers: transient

this effect isn't referenced by any volume

numActive[edit]

Type: int

Modifiers: transient


numFrames[edit]

Type: float

Modifiers: transient


pcl[edit]

Type: array<WeatherPcl>

Modifiers: transient


pclBlockers[edit]

Type: array<Volume>

Modifiers: transient


spawnOrigin[edit]

Type: Object.Vector

Modifiers: transient


spawnVecU[edit]

Type: Object.Vector


spawnVecV[edit]

Type: Object.Vector


texU[edit]

Type: float

Modifiers: transient


texV[edit]

Type: float

Modifiers: transient


Default values[edit]

Property Value
bGameRelevant True
bHighDetail True
bNoDelete True
bUnlit True
DrawScale 4.0
DrawType DT_Particle
RemoteRole ROLE_SimulatedProxy
Style STY_Translucent

Enums[edit]

EWeatherType[edit]

WT_Rain 
WT_Snow 
WT_Dust 

Structs[edit]

WeatherPcl[edit]

Object.Vector Pos 
Object.Vector Vel 
float Life 
float Size 
float HitTime 
float InvLifeSpan 
float DistAtten 
byte Frame 
Object.Color Color