I don't need to test my programs. I have an error-correcting modem.
UE2:XWeatherEffect (UT2003)
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xWeatherEffect Copyright 2001 Digital Extremes - All Rights Reserved. Confidential.
Properties[edit]
Property group 'Force'[edit]
bForceAffected[edit]
Type: bool
Property group 'xWeatherEffect'[edit]
deviation[edit]
Type: float
Default value: 0.4
EyeSizeClamp[edit]
Type: Object.Range
Life[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 4.0 |
Min | 3.0 |
maxPclEyeDist[edit]
Type: float
Default value: 590.0
numCols[edit]
Type: float
Default value: 4.0
numParticles[edit]
Type: int
Default value: 1024
numRows[edit]
Type: float
Default value: 4.0
Position[edit]
Type: Object.RangeVector
Default value:
Member | Value | ||||||
---|---|---|---|---|---|---|---|
X |
|
||||||
Y |
|
||||||
Z |
|
Size[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 5.0 |
Min | 4.0 |
spawnVel[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | -1.0 |
Speed[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 200.0 |
Min | 100.0 |
WeatherType[edit]
Type: EWeatherType
Default value: WT_Snow
Internal variables[edit]
box[edit]
Type: Object.Box
Modifiers: transient
eyeDir[edit]
Type: Object.Vector
Modifiers: transient
eyeMoveVec[edit]
Type: Object.Vector
Modifiers: transient
eyePos[edit]
Type: Object.Vector
Modifiers: transient
eyeVel[edit]
Type: float
Modifiers: transient
noReference[edit]
Type: bool
Modifiers: transient
this effect isn't referenced by any volume
numActive[edit]
Type: int
Modifiers: transient
numFrames[edit]
Type: float
Modifiers: transient
pcl[edit]
Type: array<WeatherPcl>
Modifiers: transient
pclBlockers[edit]
Modifiers: transient
spawnOrigin[edit]
Type: Object.Vector
Modifiers: transient
spawnVecU[edit]
Type: Object.Vector
spawnVecV[edit]
Type: Object.Vector
texU[edit]
Type: float
Modifiers: transient
texV[edit]
Type: float
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bGameRelevant | True |
bHighDetail | True |
bNoDelete | True |
bUnlit | True |
DrawScale | 4.0 |
DrawType | DT_Particle |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Enums[edit]
EWeatherType[edit]
- WT_Rain
- WT_Snow
- WT_Dust
Structs[edit]
WeatherPcl[edit]
- Object.Vector Pos
- Object.Vector Vel
- float Life
- float Size
- float HitTime
- float InvLifeSpan
- float DistAtten
- byte Frame
- Object.Color Color