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UE3:ASVSkelComponent (UDK)
Object >> Component >> ActorComponent >> PrimitiveComponent >> MeshComponent >> SkeletalMeshComponent >> ASVSkelComponent |
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Properties[edit]
AnimSetViewerPtr[edit]
Type: pointer
Modifiers: native, const
bDrawBoneInfluences[edit]
Type: bool
Modifiers: transient
Bone influences viewing
bDrawMesh[edit]
Type: bool
If TRUE then the skeletal mesh associated with the component is drawn.
Default value: True
BoneColor[edit]
Type: Object.Color
Holds onto the bone color that will be used to render the bones of its skeletal mesh
Default value:
Member | Value |
---|---|
A | 0 |
B | 255 |
G | 230 |
R | 230 |
BonesOfInterest[edit]
Modifiers: transient
Array of bone's to render bone weights for
bRenderRawSkeleton[edit]
Type: bool
If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data.
bShowSoftBodyTetra[edit]
Type: bool
If TRUE, render softbody tetrahedra
Default value: True
ColorRenderMode[edit]
Type: int
Modifiers: native, transient
Color render mode enum value - 0 - none, 1 - tangent, 2 - normal, 3 - mirror, 4 - bone weighting
SkelMaterials[edit]
Type: array<MaterialInterface>
Modifiers: transient
Array of materials to restore when not rendering blend weights