Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:ASVSkelComponent (UDK)

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Package: 
UnrealEd
This class in other games:
UT3


Properties[edit]

AnimSetViewerPtr[edit]

Type: pointer

Modifiers: native, const


bDrawBoneInfluences[edit]

Type: bool

Modifiers: transient

Bone influences viewing

bDrawMesh[edit]

Type: bool

If TRUE then the skeletal mesh associated with the component is drawn.

Default value: True

BoneColor[edit]

Type: Object.Color

Holds onto the bone color that will be used to render the bones of its skeletal mesh

Default value:

Member Value
A 0
B 255
G 230
R 230

BonesOfInterest[edit]

Type: array<int>

Modifiers: transient

Array of bone's to render bone weights for

bRenderRawSkeleton[edit]

Type: bool

If TRUE, render a wireframe skeleton of the mesh animated with the raw (uncompressed) animation data.

bShowSoftBodyTetra[edit]

Type: bool

If TRUE, render softbody tetrahedra

Default value: True

ColorRenderMode[edit]

Type: int

Modifiers: native, transient

Color render mode enum value - 0 - none, 1 - tangent, 2 - normal, 3 - mirror, 4 - bone weighting

SkelMaterials[edit]

Type: array<MaterialInterface>

Modifiers: transient

Array of materials to restore when not rendering blend weights