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UE3:ActorComponent (UDK)
- Package:
- Engine
- Direct subclasses:
- AudioComponent, FogVolumeDensityComponent, HeightFogComponent, LightComponent, LightEnvironmentComponent, PrimitiveComponent, RadialBlurComponent, RB_Handle, RB_Spring, SceneCaptureComponent, SVehicleSimBase, UTBotDecisionComponent, WindDirectionalSourceComponent
- This class in other games:
- UT3
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Properties
bAttached
Type: bool
Modifiers: native, transient, const
bNeedsReattach
Type: bool
Modifiers: transient, const
Is this component in need of an update?
bNeedsUpdateTransform
Type: bool
Modifiers: transient, const
Is this component's transform in need of an update?
bTickInEditor
Type: bool
Modifiers: const
Owner
Type: Actor
Modifiers: transient, const
Scene
Type: pointer{FSceneInterface}
Modifiers: native, transient, const
TickGroup
Type: Object.ETickingGroup
Modifiers: const
The ticking group this component belongs to
Default value: TG_DuringAsyncWork
Native functions
DetachFromAny
detaches the component from whatever it's attached to
ForceUpdate
force this component to be updated right now component must be directly attached to its Owner (not attached to another component)
Parameters:
- bTransformOnly - if true, only update transform, otherwise do a full reattachment
SetComponentRBFixed
Sets whether or not the physics for this object should be 'fixed' (ie kinematic) or allowed to move with dynamics. If bFixed is true, all bodies within this component will be fixed. If bFixed is false, bodies will be set back to the default defined by their BodySetup.
SetTickGroup
Changes the ticking group for this component