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UE3:AnimNodeAdditiveBlending (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeAdditiveBlending
Package: 
Engine


Properties[edit]

Property group 'AnimNodeAdditiveBlending'[edit]

bPassThroughWhenNotRendered[edit]

Type: bool

if TRUE, pass through (skip additive animation blending) when mesh is not rendered

Default value: True

Default values[edit]

Property Value
bSkipTickWhenZeroWeight True
CategoryDesc "Additive"
Child2Weight 1.0
Child2WeightTarget 1.0
Children[0]
Member Value
Name 'Base Anim Input'
Weight 0.0
Children[1]
Member Value
Name 'Additive Anim Input'
Weight 1.0