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UE3:AnimNodeAdditiveBlending (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeAdditiveBlending |
- Package:
- Engine
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Properties[edit]
Property group 'AnimNodeAdditiveBlending'[edit]
bPassThroughWhenNotRendered[edit]
Type: bool
if TRUE, pass through (skip additive animation blending) when mesh is not rendered
Default value: True
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bSkipTickWhenZeroWeight | True | ||||||
CategoryDesc | "Additive" | ||||||
Child2Weight | 1.0 | ||||||
Child2WeightTarget | 1.0 | ||||||
Children[0] |
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Children[1] |
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