Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:AnimNodeAdditiveBlending (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeAdditiveBlending
Package: 
Engine


Properties

Property group 'AnimNodeAdditiveBlending'

bPassThroughWhenNotRendered

Type: bool

if TRUE, pass through (skip additive animation blending) when mesh is not rendered

Default value: True

Default values

Property Value
bSkipTickWhenZeroWeight True
CategoryDesc "Additive"
Child2Weight 1.0
Child2WeightTarget 1.0
Children[0]
Member Value
Name 'Base Anim Input'
Weight 0.0
Children[1]
Member Value
Name 'Additive Anim Input'
Weight 1.0