Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:AnimNodeAdditiveBlending (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeAdditiveBlending |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'AnimNodeAdditiveBlending'
bPassThroughWhenNotRendered
Type: bool
if TRUE, pass through (skip additive animation blending) when mesh is not rendered
Default value: True
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bSkipTickWhenZeroWeight | True | ||||||
CategoryDesc | "Additive" | ||||||
Child2Weight | 1.0 | ||||||
Child2WeightTarget | 1.0 | ||||||
Children[0] |
|
||||||
Children[1] |
|