Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:AnimNodeBlendByPhysics (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByPhysics |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AnimNodeBlendByPhysics.uc Looks at the physics of the Pawn that owns this node and blends accordingly.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bFixNumChildren | True | ||||
Children[0] |
|
||||
Children[1] |
|
||||
Children[2] |
|
||||
Children[3] |
|
||||
Children[4] |
|
||||
Children[5] |
|
||||
Children[6] |
|
||||
Children[7] |
|
||||
Children[8] |
|
||||
Children[9] |
|
||||
Children[10] |
|
||||
Children[11] |
|
||||
Children[12] |
|
||||
Children[13] |
|