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UE3:AnimNodeBlendByProperty (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendByProperty
Package: 
Engine

AnimNodeBlendByProperty.uc Looks at a specific property of the Pawn and will blend between two inputs based on its value

Properties

Property group 'AnimNodeBlendByProperty'

BlendTime

Type: float


Default value: 0.1

BlendToChild1Time

Type: float


Default value: 0.1

BlendToChild2Time

Type: float


Default value: 0.1

bUseOwnersBase

Type: bool

If Property should be looked up on the Owner's base instead of the Owner.

bUseSpecificBlendTimes

Type: bool

Use BlendToChild1Time/BlendToChild2Time instead of BlendTime?

FloatPropMax

Type: float


Default value: 1.0

FloatPropMin

Type: float


PropertyName

Type: name

Property Name to look up

Property group 'Editor'

bSynchronizeNodesInEditor

Type: bool

When moving the slider, keep nodes with same property in sync.

Default value: True

Internal variables

CachedOwner

Type: Actor

Modifiers: transient

Track Owner changes

CachedProperty

Type: Property

Modifiers: transient

Cached property object pointer. Avoids slow FindField on a per tick basis.

CachedPropertyName

Type: name

Modifiers: transient

Name of cached property. Used to detect changes and invalidating the cached property.

Default values

Property Value
bForceChildFullWeightWhenBecomingRelevant False
Children[1]
Member Value
Name 'Child2'